Reset the Object Origin
Modeling
What is the Origin? An object’s “origin” is the exact point in 3D space where that object sits.
Learn MoreWhat is the Origin? An object’s “origin” is the exact point in 3D space where that object sits.
Learn MoreThe Displace modifier is a great way to add a lot of details to a simple object without having to do a ton of modeling. Set up the Object In order for a Displace modifier to work, the object with the Displace modifier needs to have plenty of vertices.
Learn MoreWhen modeling, there are times when it can be easier to use curves rather than the standard mesh modeling and extrusion. For example, when modeling stylized hair strands, it is easier to use curves as they are more easily manipulated and changed slightly than trying to do the same method with traditional geometry.
Learn MoreIt can be difficult to take an existing object and bend it to shape things like pipes or sink faucets. There are multiple ways to bend an object in Blender, such as the Lattice Modifier, but sometimes a quick keyboard shortcut is the fastest approach.
Learn MoreThe Build modifier is a simple modifier used to add a “dissolve-in” or “dissolve-out” effect to an object. Simply click the desired object, then select the Modifier tab on the right panel, click the Add Modifier dropdown and select “Build”.
Learn MoreAny 3D workflow benefits from time-saving shortcuts that automate tedious repetitive tasks, such as remodeling identical objects, or copy-pasting dozens (or even hundreds) of duplicates of an object. The Array modifier makes replicating an object easy.
Learn MoreSometimes through the course of 3D modeling, an object can get quite complex. These complex shapes can be difficult to work with if they need to be warped or shaped to fit a certain space.
Learn MoreThe Bevel tool is a great way to add extra detail to the edges of a model – especially hard surface models. In the real world, there are virtually no perfectly hard edges.
Learn MoreThe boolean is an extremely useful tool when modeling complex objects. There are a few options for what a Boolean can do to two objects: it can either show the difference of two overlapping objects, the intersection of two overlapping objects or join two objects together into one mesh.
Learn MoreThe crease tool comes in handy when working on objects that need both hard edges as well as Subdivision Surface modifiers. Take a simple cube for instance.
Learn MoreLoop cuts are extremely useful for adding extra geometry to your object. Select your object and enter Edit Mode.
Learn MoreThe Knife tool is useful for rerouting geometry to clean up the overall mesh topology. When active, a series of vertices can be “drawn” along multiple faces around your object at will.
Learn MoreA typical modeling workflow starts with rough shapes to “sketch out” the general layout and feel of your model, then more details get layered on little by little. One of the most widely used modifiers to help smooth out a detailed model is the Subdivision Surface modifier.
Learn MoreSeparate a Part of the Model There are times when it is beneficial to break an object into multiple objects to simply your workflow or simply give a part of your model the attention it deserves. To separate a piece into its own object, left-click on the object to select it, then enter Edit modeRead More
Learn MoreSometimes it is helpful to import images into a scene to be used as a part of your scene, rather than just background reference images. The easiest way to do this is to install an add-on to your version of Blender.
Learn MoreIt is often helpful to have reference images like sketches or photos to use when starting to model an object. To add a reference image, hit Shift + A to bring up your Add menu.
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