Reset the Object Origin

Modeling

What is the Origin? An object’s “origin” is the exact point in 3D space where that object sits.

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Adding Detail with the Displace Modifier

Modeling Modifiers

The Displace modifier is a great way to add a lot of details to a simple object without having to do a ton of modeling. Set up the Object In order for a Displace modifier to work, the object with the Displace modifier needs to have plenty of vertices.

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Project a Shape Along a Path

Modeling

When modeling, there are times when it can be easier to use curves rather than the standard mesh modeling and extrusion. For example, when modeling stylized hair strands, it is easier to use curves as they are more easily manipulated and changed slightly than trying to do the same method with traditional geometry.

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Bend Your Mesh

Modeling Modifiers

It can be difficult to take an existing object and bend it to shape things like pipes or sink faucets. There are multiple ways to bend an object in Blender, such as the Lattice Modifier, but sometimes a quick keyboard shortcut is the fastest approach.

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What is the Build Modifier?

Animation Modeling Modifiers

The Build modifier is a simple modifier used to add a “dissolve-in” or “dissolve-out” effect to an object. Simply click the desired object, then select the Modifier tab on the right panel, click the Add Modifier dropdown and select “Build”.

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Duplicate Objects with the Array Modifier

Modeling Modifiers

Any 3D workflow benefits from time-saving shortcuts that automate tedious repetitive tasks, such as remodeling identical objects, or copy-pasting dozens (or even hundreds) of duplicates of an object. The Array modifier makes replicating an object easy.

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Using Blender’s Lattice Modifier

Modeling Modifiers

Sometimes through the course of 3D modeling, an object can get quite complex. These complex shapes can be difficult to work with if they need to be warped or shaped to fit a certain space.

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How to Bevel Edges in Blender

Modeling Modifiers

The Bevel tool is a great way to add extra detail to the edges of a model – especially hard surface models. In the real world, there are virtually no perfectly hard edges.

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Blender Boolean Modifier

Modeling Modifiers

The boolean is an extremely useful tool when modeling complex objects. There are a few options for what a Boolean can do to two objects: it can either show the difference of two overlapping objects, the intersection of two overlapping objects or join two objects together into one mesh.

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How to Use the Crease Tool in Blender

Modeling Tools and Add-Ons

The crease tool comes in handy when working on objects that need both hard edges as well as Subdivision Surface modifiers. Take a simple cube for instance.

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How to Use the Loop Cut Tool in Blender

Modeling Tools and Add-Ons

Loop cuts are extremely useful for adding extra geometry to your object. Select your object and enter Edit Mode.

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How to Use the Knife Tool in Blender

Modeling Tools and Add-Ons

The Knife tool is useful for rerouting geometry to clean up the overall mesh topology. When active, a series of vertices can be “drawn” along multiple faces around your object at will.

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How to Use the Subsurface Modifier in Blender

Modeling Modifiers

A typical modeling workflow starts with rough shapes to “sketch out” the general layout and feel of your model, then more details get layered on little by little. One of the most widely used modifiers to help smooth out a detailed model is the Subdivision Surface modifier.

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How to Merge and Separate Objects in Blender

Modeling

Separate a Part of the Model There are times when it is beneficial to break an object into multiple objects to simply your workflow or simply give a part of your model the attention it deserves. To separate a piece into its own object, left-click on the object to select it, then enter Edit modeRead More

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How to Use Image Planes in Blender

Modeling

Sometimes it is helpful to import images into a scene to be used as a part of your scene, rather than just background reference images. The easiest way to do this is to install an add-on to your version of Blender.

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How to Add Reference Images in Blender

Modeling

It is often helpful to have reference images like sketches or photos to use when starting to model an object. To add a reference image, hit Shift + A to bring up your Add menu.

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