Unwrap Round Objects with Follow Active Quads

Texturing UV Unwrapping

If you have ever done any amount of UV unwrapping, you will inevitably come across objects that just don’t seem to unwrap cleanly. Round objects like a cylinder or torus can easily cause you trouble.

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Simple Atmospheric Fog

Lighting

Whether it’s an early morning mist or a creepy nighttime haze, adding atmospheric fog can be a quick and easy way to add a little extra character to a scene. Basic Fog Setup Start by opening up a scene.

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Create a Cartoon Outline for Any Object

NPR Shading Stylized Art

There are several ways to add a cartoon-style outline to objects in Blender. One method for real-time outlines is the “inverted hull” method, which involves some simple trickery with the Solidify modifier.

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Create a Basic Toon Shader in Minutes

NPR Shading Shading Stylized Art

What do you mean, “Toon Shader”? A toon shader is a shader that is often more “flat” and does not have the same physical characteristics of a PBR material.

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Reset the Object Origin

Modeling

What is the Origin? An object’s “origin” is the exact point in 3D space where that object sits.

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You Need Node Wrangler

Tools and Add-Ons

What is Node Wrangler? If you have spent any amount of time learning texturing in Blender, you’ve undoubtedly heard “Node Wrangler” mentioned.

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3D Printing in Color On Shapeways Using Blender

3D Printing

Shapeways has been my go-to 3D printing service for a long time. I have created and printed several objects through them and the experience has always been great.

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Using the Texture Coordinate and Mapping Nodes

Texturing UV Unwrapping

When using repeatable image textures, sometimes it is necessary to adjust the position, rotation, or scale of the texture. This is simple to do with a combination of the Texture Coordinate node and the Mapping node.

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Turn Any Model into Voxel Art

Tools and Add-Ons Voxel Art

Voxel art is a popular 3D art style that has a very pixellated or blocky look to it. Minecraft is a great example of this art style.

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Adding Detail with the Displace Modifier

Modeling Modifiers

The Displace modifier is a great way to add a lot of details to a simple object without having to do a ton of modeling. Set up the Object In order for a Displace modifier to work, the object with the Displace modifier needs to have plenty of vertices.

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Adding a Normal Map

Shading

Using Normal Maps in your 3D materials is a vital step toward adding realism without sacrificing render times. Normal Maps are a way of faking intricate details and shadows on objects without having to actually model all of those details.

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Auto-Import Textures for Node Editor

Texturing Tools and Add-Ons

Texturing objects in Blender is an extremely important step towards achieving the desired look for your scene. As important as this is, it doesn’t mean that it isn’t tedious at times.

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Generate HDRI From Your Scene

Rendering

3D scenes can get very large and complex, which can slow down render times. Using an HDRI environment image is a great way to add lighting to your scene without having to model an entire environment.

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Have Camera Follow an Object

Modifiers Rendering

When animating a scene, it can be difficult to animate the camera while keeping it focused on the focal point of the shot. This is where a simple Track To constraint will help you out.

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The Mirror Modifier

Modifiers

Frequently 3D modeling requires the object to be symmetrical, or at least in the block-out phase it is symmetrical. For example, a face or head may start out with the rough shapes being symmetrical, but the fine details may be asymmetrical.

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Project a Shape Along a Path

Modeling

When modeling, there are times when it can be easier to use curves rather than the standard mesh modeling and extrusion. For example, when modeling stylized hair strands, it is easier to use curves as they are more easily manipulated and changed slightly than trying to do the same method with traditional geometry.

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Creating and Applying a Texture to a Mesh

Modifiers Texturing

Adding an eye-catching material and texture to a 3D object is arguably the most important part of the 3D process. A well-made texture helps to sell the realism of an object in a photorealistic scene or helps to create a specific feeling or visual theme if the setting is more stylized.

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Bend Your Mesh

Modeling Modifiers

It can be difficult to take an existing object and bend it to shape things like pipes or sink faucets. There are multiple ways to bend an object in Blender, such as the Lattice Modifier, but sometimes a quick keyboard shortcut is the fastest approach.

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UV Unwrapping

Texturing UV Unwrapping

In a 3D workflow, creating a UV map of a mesh is a critical step before texturing. A UV map is a flattened version of a mesh used for “painting” the mesh in two-dimensional space.

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Easily Add Depth of Field to Your Render

Rendering

Depth of Field is a useful technique to include in a render to add a camera focus effect. This is an easy way to draw more attention to a specific point of focus in your scene, rather than have everything in your scene be in perfect focus.

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What is the Build Modifier?

Animation Modeling Modifiers

The Build modifier is a simple modifier used to add a “dissolve-in” or “dissolve-out” effect to an object. Simply click the desired object, then select the Modifier tab on the right panel, click the Add Modifier dropdown and select “Build”.

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Duplicate Objects with the Array Modifier

Modeling Modifiers

Any 3D workflow benefits from time-saving shortcuts that automate tedious repetitive tasks, such as remodeling identical objects, or copy-pasting dozens (or even hundreds) of duplicates of an object. The Array modifier makes replicating an object easy.

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Using Blender’s Lattice Modifier

Modeling Modifiers

Sometimes through the course of 3D modeling, an object can get quite complex. These complex shapes can be difficult to work with if they need to be warped or shaped to fit a certain space.

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Blender Environment Texture

Texturing

There are a variety of ways to add backgrounds to your scene, like using reference images and image planes. Unlike those background images, changing the Background Environment is an effective way of adding ambient light to a scene as well.

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How to Bevel Edges in Blender

Modeling Modifiers

The Bevel tool is a great way to add extra detail to the edges of a model – especially hard surface models. In the real world, there are virtually no perfectly hard edges.

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Blender Boolean Modifier

Modeling Modifiers

The boolean is an extremely useful tool when modeling complex objects. There are a few options for what a Boolean can do to two objects: it can either show the difference of two overlapping objects, the intersection of two overlapping objects or join two objects together into one mesh.

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How to Use the Crease Tool in Blender

Modeling Tools and Add-Ons

The crease tool comes in handy when working on objects that need both hard edges as well as Subdivision Surface modifiers. Take a simple cube for instance.

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How to Use the Loop Cut Tool in Blender

Modeling Tools and Add-Ons

Loop cuts are extremely useful for adding extra geometry to your object. Select your object and enter Edit Mode.

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How to Use the Knife Tool in Blender

Modeling Tools and Add-Ons

The Knife tool is useful for rerouting geometry to clean up the overall mesh topology. When active, a series of vertices can be “drawn” along multiple faces around your object at will.

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How to Use the Subsurface Modifier in Blender

Modeling Modifiers

A typical modeling workflow starts with rough shapes to “sketch out” the general layout and feel of your model, then more details get layered on little by little. One of the most widely used modifiers to help smooth out a detailed model is the Subdivision Surface modifier.

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How to Merge and Separate Objects in Blender

Modeling

Separate a Part of the Model There are times when it is beneficial to break an object into multiple objects to simply your workflow or simply give a part of your model the attention it deserves. To separate a piece into its own object, left-click on the object to select it, then enter Edit modeRead More

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How to Install Add-Ons in Blender

Blender Settings

While the regular “out-of-the-box” download from Blender.org is powerful enough for all your 3D modeling, rendering and animation needs, there are plenty of tools and plugins out there to help speed up your workflow.

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How to Use Image Planes in Blender

Modeling

Sometimes it is helpful to import images into a scene to be used as a part of your scene, rather than just background reference images. The easiest way to do this is to install an add-on to your version of Blender.

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How to Add Reference Images in Blender

Modeling

It is often helpful to have reference images like sketches or photos to use when starting to model an object. To add a reference image, hit Shift + A to bring up your Add menu.

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Blender 3D User Interface

Blender Settings

To the first-time user, one of the most daunting aspects of Blender is the user interface. Every part of the Blender workspace is broken down into “panels”.

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How to Create Custom UI Layout in Blender

Blender Settings

Using Blender’s Save Startup functionality makes it easy to set up your Blender environment just how you want it.  Along the top of the Blender window, there are a series of tabs showing the pre-built layouts.

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How to Import, Export, Link, and Append Files in Blender

Blender Settings Tools and Add-Ons

Importing and Exporting Importing and exporting in Blender is very straightforward. Under the File dropdown, there are menu options for Import and Export, which have fly-out menus showing a variety of 3D file types.

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How to Configure the Startup File in Blender

Blender Settings

By default, Blender will start up by loading its factory default .blend file, creatively called startup.

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How to Transfer Settings in Blender

Blender Settings

When you fire up a new version of Blender, the factory settings come pre-installed regardless of any previous version of Blender that might be on your machine. Transferring settings to a new install of Blender is easy once you know where to look.

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