Unwrap Round Objects with Follow Active Quads

Texturing UV Unwrapping

If you have ever done any amount of UV unwrapping, you will inevitably come across objects that just don’t seem to unwrap cleanly. Round objects like a cylinder or torus can easily cause you trouble.

Learn More

Using the Texture Coordinate and Mapping Nodes

Texturing UV Unwrapping

When using repeatable image textures, sometimes it is necessary to adjust the position, rotation, or scale of the texture. This is simple to do with a combination of the Texture Coordinate node and the Mapping node.

Learn More

Auto-Import Textures for Node Editor

Texturing Tools and Add-Ons

Texturing objects in Blender is an extremely important step towards achieving the desired look for your scene. As important as this is, it doesn’t mean that it isn’t tedious at times.

Learn More

Creating and Applying a Texture to a Mesh

Modifiers Texturing

Adding an eye-catching material and texture to a 3D object is arguably the most important part of the 3D process. A well-made texture helps to sell the realism of an object in a photorealistic scene or helps to create a specific feeling or visual theme if the setting is more stylized.

Learn More

UV Unwrapping

Texturing UV Unwrapping

In a 3D workflow, creating a UV map of a mesh is a critical step before texturing. A UV map is a flattened version of a mesh used for “painting” the mesh in two-dimensional space.

Learn More

Blender Environment Texture

Texturing

There are a variety of ways to add backgrounds to your scene, like using reference images and image planes. Unlike those background images, changing the Background Environment is an effective way of adding ambient light to a scene as well.

Learn More