Adding Detail with the Displace Modifier

Modeling Modifiers

The Displace modifier is a great way to add a lot of details to a simple object without having to do a ton of modeling. Set up the Object In order for a Displace modifier to work, the object with the Displace modifier needs to have plenty of vertices.

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Have Camera Follow an Object

Modifiers Rendering

When animating a scene, it can be difficult to animate the camera while keeping it focused on the focal point of the shot. This is where a simple Track To constraint will help you out.

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The Mirror Modifier

Modifiers

Frequently 3D modeling requires the object to be symmetrical, or at least in the block-out phase it is symmetrical. For example, a face or head may start out with the rough shapes being symmetrical, but the fine details may be asymmetrical.

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Creating and Applying a Texture to a Mesh

Modifiers Texturing

Adding an eye-catching material and texture to a 3D object is arguably the most important part of the 3D process. A well-made texture helps to sell the realism of an object in a photorealistic scene or helps to create a specific feeling or visual theme if the setting is more stylized.

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Bend Your Mesh

Modeling Modifiers

It can be difficult to take an existing object and bend it to shape things like pipes or sink faucets. There are multiple ways to bend an object in Blender, such as the Lattice Modifier, but sometimes a quick keyboard shortcut is the fastest approach.

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What is the Build Modifier?

Animation Modeling Modifiers

The Build modifier is a simple modifier used to add a “dissolve-in” or “dissolve-out” effect to an object. Simply click the desired object, then select the Modifier tab on the right panel, click the Add Modifier dropdown and select “Build”.

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Duplicate Objects with the Array Modifier

Modeling Modifiers

Any 3D workflow benefits from time-saving shortcuts that automate tedious repetitive tasks, such as remodeling identical objects, or copy-pasting dozens (or even hundreds) of duplicates of an object. The Array modifier makes replicating an object easy.

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Using Blender’s Lattice Modifier

Modeling Modifiers

Sometimes through the course of 3D modeling, an object can get quite complex. These complex shapes can be difficult to work with if they need to be warped or shaped to fit a certain space.

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How to Bevel Edges in Blender

Modeling Modifiers

The Bevel tool is a great way to add extra detail to the edges of a model – especially hard surface models. In the real world, there are virtually no perfectly hard edges.

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Blender Boolean Modifier

Modeling Modifiers

The boolean is an extremely useful tool when modeling complex objects. There are a few options for what a Boolean can do to two objects: it can either show the difference of two overlapping objects, the intersection of two overlapping objects or join two objects together into one mesh.

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How to Use the Subsurface Modifier in Blender

Modeling Modifiers

A typical modeling workflow starts with rough shapes to “sketch out” the general layout and feel of your model, then more details get layered on little by little. One of the most widely used modifiers to help smooth out a detailed model is the Subdivision Surface modifier.

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