Unwrap Round Objects with Follow Active Quads

Texturing UV Unwrapping

If you have ever done any amount of UV unwrapping, you will inevitably come across objects that just don’t seem to unwrap cleanly. Round objects like a cylinder or torus can easily cause you trouble.

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Using the Texture Coordinate and Mapping Nodes

Texturing UV Unwrapping

When using repeatable image textures, sometimes it is necessary to adjust the position, rotation, or scale of the texture. This is simple to do with a combination of the Texture Coordinate node and the Mapping node.

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UV Unwrapping

Texturing UV Unwrapping

In a 3D workflow, creating a UV map of a mesh is a critical step before texturing. A UV map is a flattened version of a mesh used for “painting” the mesh in two-dimensional space.

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